It’s been a little bit here since our last update. Balancing art, coding, emails and various public relation things can be quite a handful, and most days I just opt for doing work instead of talking about it!
That being said, I am more likely to update our Twitter with misc. progress and various things that plague/amuse me that are at least mildly game dev related.
Another round of auditions ended, and the results are as such!
Jordan Haro as Vasco
Anairis Quinones as Felicia
Ben Balmaceda as Preston
Caitlin Buckley as Nik
Juza as Knife
SungWon Cho is now voicing Krok!
The other sprites are still being rendered. Pale Spectrum has 27 character folders at the moment, not counting small extras. I’m getting through the game at a decent pace, but it’ll still be a bit before everything is shiny!
One entire route of the game is coded (if bare bones in places) into the game, with the other routes creeping along. This amount of writing sits at just under 100,000 words. The last lines for a handful of main characters were commissioned, and some were even sent in!
It is the beginning of the end, and it has been quite exciting.
On the same hand, we have been dealing with construction on the house that we’re renting, and so the last ~two weeks have been a strange, randomized sort of torture involving hammer men for as little as 1 hour to as long as 11 hours a day, weekdays and/or weekends included. The sheer randomness and extended nature of this construction, a lot of energy has been spent on not going insane, as our little two person studio works from home. Having your home being hammered on from up to two sides at a time is incredibly distracting, and has played a number on our sleep/work schedules.
Fear the hammer men.
That being said, I’ve thoroughly enjoyed playing through the game’s newer chapters that are less polished, as it means I haven’t read it more than once or twice. Some of the voice lines coming in catch me so delightedly off guard that it just brightens my day, or sends me into giggle fits. It’s a lot of work, putting in voices, but definitely a delight.
As inspiration and time has struck me, I’ve begun working on later chapter cgs.
Our lovely musician Johnathan Johnson, who composed for both Brilliant Shadows and Pale Spectrum, recently launched his own studio’s Kickstarter for a game filled with lovely, unique ladies. It was wildly successful and you can take a peek at what they’re up to here, if a political drama / romance visual novel sounds like something you’d be into!
With some shiny new software upgrades to help speed up his composing, he was nice enough to create a short, epic track based off of Brilliant Shadows’ theme which he was kind enough to let us use in the game.
>You can click here to listen to it.<
And lastly I suppose I’ll drop this here.
For anyone interested in behind-the-scenes stuff, such as the time-lapse of this image, you can check out my Patreon for various tidbits. The highlights of these tidbits will show up in the Art Book, once that gets started/finished!
James Larabee, the amazing voice of Sword and a truly awesome individual in general, prompted me for some convention merchandise, which got me thinking. We don’t have a huge amount of it in general, so this image popped up in my head and I’m going to get some post-card sized prints of it, as well as use it as a CG during one of the final chapters. I may raffle off one on our Patreon for funsies in the near future.
I have officially started the sketch for the poster of the game, and I’m thinking I’ll actually end up making two posters, possibly? As this first one has 12 characters in it, and while it is lovingly busy, I’m also thinking of a simpler one of just our lovely lady protagonist, Belinda. Sketches of this will likely show up on the Patreon shortly, if I’m ever confident enough in the mess to show it before completion!
Well, now that I’ve written you all a small book! Hope everyone’s having a nice week.